Friday 12 November 2010

Rigging character- The set up -01

Today i have started to create a skeleton for a character taken for auto-desk book - Intermediate 2010.

what i have found difficult is getting the orientation of the joints correct, but after some playing around in component mode and setting the preferred angle for particular joints, i believe they are all moving how they should now.

So long as i can remember the Y axis goes up for horizontal joints and the Z axis goes across for Vertical joints i should be able to keep my characters skeleton in the correct position for the joints to move correctly.


I have just found out what gimbol lock is and found the reason why one of my rigs before wasn't bending in the right way.

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